Video Game: World in dilemma of playing or quitting



In 2012, the global worth of the video games industry was more than $63 billion. Five years later, the world witnessed the industry’s growth of nearly $87 billion, according to PricewaterhouseCoopers. The increase in the Internet usage across the world has been attributed as one of the drivers of the industry growth in recent times. Existing information indicates that more than 2 billion people access the interactive web worldwide, fueling the interest in online gaming, especially video games.
Recently, the World Health Organisation included “gaming disorder” in its International Classification of Diseases manual for those addicted to playing video games. The global health body hinted that the inclusion of the video game is imperative in line with the available evidences from experts from varied disciplines and geographical regions.

It is inimical

The inclusion has placed video games along with other activities that could cause distress or impairment in personal, family, social, educational, occupational, or other important areas of functioning. Recent evidence shows that time spent playing video games associated with general mental health and depression.  It was also discovered that time spent playing video games influence players’ level of associating with other people outside their families.

You are a little bit safe



From all indications, it seems that the world is in a difficult situation regarding playing video games or quitting them. In addition to existing evidences, Infoprations’ trend analysis shows positive connection of video game with health, signifying the positive contribution of the game to human health. However, further analysis indicates negative connection with people’s interest in mental information or issues. Infoprations’ analysis reveals 30.9% negativity of playing the game with the people’s interest in mental knowledge or issues across the world for the last 30 days.
Available evidences align with Infoprations’ latest results. One of the evidences says playing can have a positive effect on the mental health of individuals in society engaged in moderate video gaming. Another evidence says heavy gaming has both negative and positive effects on health, mental health and education outcomes.

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