In 2012, the global
worth of the video games industry was more than $63 billion. Five years later,
the world witnessed the industry’s growth of nearly $87 billion, according to
PricewaterhouseCoopers. The increase in the Internet usage across the world has
been attributed as one of the drivers of the industry growth in recent times.
Existing information indicates that more than 2 billion people access the
interactive web worldwide, fueling the interest in online gaming, especially
video games.
Recently, the World
Health Organisation included “gaming disorder” in its International
Classification of Diseases manual for those addicted to playing video games. The global health body hinted that
the inclusion of the video game is imperative in line with the available
evidences from experts from varied disciplines and geographical regions.
It is inimical
The inclusion has
placed video games along with other activities that could cause distress or impairment in personal, family, social,
educational, occupational, or other important areas of functioning. Recent
evidence shows that time spent playing video games associated with general
mental health and depression. It was
also discovered that time spent playing video games influence players’ level of
associating with other people outside their families.
You are a little bit safe
From all indications,
it seems that the world is in a difficult situation regarding playing video
games or quitting them. In addition to existing evidences, Infoprations’ trend analysis shows positive connection of video
game with health, signifying the positive contribution of the game to human
health. However, further analysis indicates negative connection with people’s interest
in mental information or issues. Infoprations’
analysis reveals 30.9% negativity of playing the game with the people’s
interest in mental knowledge or issues across the world for the last 30 days.
Available evidences align
with Infoprations’ latest results. One
of the evidences says playing can have a positive
effect on the mental health of individuals in society engaged in moderate
video gaming. Another
evidence says heavy gaming has both negative and positive effects on
health, mental health and education outcomes.
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